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    Button

    You can create a button using the Button() static method, which produces a IUIButton.

    Sample

    using DevToys.Api;
    using System.ComponentModel.Composition;
    using static DevToys.Api.GUI;
    
    namespace MyProject;
    
    [Export(typeof(IGuiTool))]
    [Name("My Tool")]
    [ToolDisplayInformation(
        IconFontName = "FluentSystemIcons",
        IconGlyph = '\uE670',
        ResourceManagerAssemblyIdentifier = nameof(MyResourceAssemblyIdentifier),
        ResourceManagerBaseName = "MyProject.Strings",
        ShortDisplayTitleResourceName = nameof(Strings.ShortDisplayTitle),
        DescriptionResourceName = nameof(Strings.Description),
        GroupName = "My Group")]
    internal sealed class MyGuiTool : IGuiTool
    {
        private readonly IUIButton _button = Button();
    
        public UIToolView View
            => new UIToolView(
                Stack()
                    .Vertical()
                    .WithChildren(
                        _button
                            .Text("Click me")
                            .OnClick(OnButtonClick),
                        Button()
                            .AccentAppearance()
                            .Icon("FluentSystemIcons", '\uE670')
                            .Text("Button with accent and icon"),
                        Button()
                            .HyperlinkAppearance()
                            .Text("Hyperlink"),
                        Button()
                            .Text("Disabled button")
                            .Disable()));
    
        public void OnDataReceived(string dataTypeName, object? parsedData)
        {
            // Handle Smart Detection.
        }
    
        private void OnButtonClick()
        {
            _button.Text("Clicked !");
        }
    }
    

    The code above produces the following UI:

    DevToys - My Tool - Button

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