Icon
You can display an icon, based on a font glyph, using the Icon(string, char) static method, which produces a IUIIcon.
See Create custom icon to learn how to create a custom font and add it to your extension.
Sample
using DevToys.Api;
using System.ComponentModel.Composition;
using static DevToys.Api.GUI;
namespace MyProject;
[Export(typeof(IGuiTool))]
[Name("My Tool")]
[ToolDisplayInformation(
IconFontName = "FluentSystemIcons",
IconGlyph = '\uE670',
ResourceManagerAssemblyIdentifier = nameof(MyResourceAssemblyIdentifier),
ResourceManagerBaseName = "MyProject.Strings",
ShortDisplayTitleResourceName = nameof(Strings.ShortDisplayTitle),
DescriptionResourceName = nameof(Strings.Description),
GroupName = "My Group")]
internal sealed class MyGuiTool : IGuiTool
{
public UIToolView View
=> new UIToolView(
Icon("FluentSystemIcons", '\uE670')
.Size(48));
public void OnDataReceived(string dataTypeName, object? parsedData)
{
// Handle Smart Detection.
}
}
The code above produces the following UI: